Assignment 3: Our IT Project
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Table of Contents
1. Team Profile ...........................................................................................................................3
2. Tools .......................................................................................................................................4
3. Project Description..................................................................................................................4
I. Overview .......................................................................................................................4
II. Detailed Description .....................................................................................................6
3. Skills and Jobs ......................................................................................................................16
4. Group Reflection...................................................................................................................17
5. References ............................................................................................................................20
6. Appendices ...........................................................................................................................20
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1. Team Profile
I. Team Name: Eden
II. Personal Information:
Nguyen Phuong Nhi (S3979682) is a student majoring in Business at Hanoi Campus. One
noteworthy aspect about her is her diagnosis of Borderline Personality Disorder (BPD). This
diagnosis has influenced her inclination for exploring various new hobbies, such as digital art,
drumming, astronomy, photography, philosophy, crocheting, gardening, writing, and video
games. Her fascination with video games has cultivated an admiration for the artwork,
characters, and 3D environments within them, particularly the character named Killjoy in the
game Valorant. The representation of women in the technology industry has presented its
challenges, but the choice made by Riot Games to feature Killjoy as a tech-savvy woman has
motivated Nguyen Phuong Nhi to pursue a career in the field of technology. She possesses a
deep passion for this domain, although her practical experience is limited. Despite her lack of
hands-on experience, she exhibits a strong eagerness to acquire comprehensive knowledge
about the subject. Nhi recognizes that technology is in a constant state of evolution, and she
eagerly anticipates contributing to the innovative and dynamic nature of the industry. She
approaches her learning process with fearlessness, actively seeking guidance and advice from
individuals who possess more experience and expertise. Nhi's ardent enthusiasm for technology,
combined with her open-mindedness towards learning, positions her as a valuable asset to the
Eden team.
Tran Quang Minh (s4020220) was born in Vietnam, a country where the IT industry is
experiencing significant growth, contributing to the overall development of the economy. Minh
possesses a curious nature and has a keen interest in researching new theories. Alongside his
explorations, he is interested in the film industry, as it provides insights into the intricate roles
played by each character in a scene. This aspect of filmmaking aligns with the director's
creativity, which resonates with Minh, given his background as an IT developer and aspiring AI
engineer. That is why Minh chose to pursue AI as their major at RMIT University, recognizing
the need for innovation, a strength of theirs. Moreover, Minh is deeply passionate about
developing applications and automation, which are currently global trends. He finds joy in
spending entire days at work, coding, debugging, and creating new solutions using their
programming skills. Long ago, Minh found inspiration from engineers on YouTube who shared
their daily routines, finding their videos energizing. This motivated Minh to aspire to a similar
position, relishing the idea of showcasing their own work. Elon Musk serves as one of Minh's
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role models, as his impassioned speeches about technology's potential to revolutionize the
world ignited Minh's desire to explore further. As a result, Minh began studying coding and
delving into discrete mathematics early on, while simultaneously participating in various
projects to enhance their skills. One such project involved building a website for food reviews,
but it didn't gain traction due to the absence of a suitable domain and server for maintenance.
Nguyen Ngoc Nam (s3932142) was born in Ha Noi and he is currently studying IT at RMIT.
Ever since he was a kid, playing computer games was something he loved to do with his
friends. Gradually, as he grew up, playing games led him to IT. His friend in high school taught
him Python, his first programming language. I remember vividly that Python was the first
language that he taught me. Unfortunately, he did not have much free time since there was a
university entrance exam coming up. After taking his exam, he started to explore all aspects of
the IT world: Big Data, Robots and so much more. He had an older friend, who was studying at
RMIT at the time, that introduced him to this school if he wanted to pursue this industry. Nam
did some research and came to a conclusion that he was going to spend the next three and a half
years at RMIT. Nam knew that it is not going to be an easy path since the current industry
demands excellent people. He knows that he has to put in a lot of effort in order to succeed in
the IT world. Nam has no regrets since joining RMIT and he intends to have no regrets when
leaving this school.
2. Tools
The link to our Eden Corner website: https://tran2601minh.github.io/-
tran2601minh.github.io/?fbclid=IwAR1nj-
xQEPK8Ps5BLQtlC7k5xBVh14nckvOvUApK7jUFsLRMWR4lv4fLbKI
The link to our GitHub repository: https://github.com/tran2601minh/-
tran2601minh.github.io?fbclid=IwAR1nj-
xQEPK8Ps5BLQtlC7k5xBVh14nckvOvUApK7jUFsLRMWR4lv4fLbKI
3. Project Description
I. Overview
Topic
The "Eden Corner" project aims to provide an immersive and educational study game that
delivers a relaxing and delightful learning environment. The game has appealing images,
soothing melodies, and interactive aspects that allow players to tailor their experience. "Eden
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Corner" provides a unique and successful approach to increasing focus and academic
performance by fostering stress reduction, relaxation, and the development of critical life skills.
The project's goal is to create a warm ambiance game that addresses the issues that people with
ADHD and those who struggle with self-learning experiences. By combining educational aspect
with a relaxing environment, the game aims to improve concentration and make studying
enjoyable. Players can immerse themselves in a virtual learning environment that promotes
relaxation, decreases distractions, and nurtures good study habits by using captivating images,
soothing noises, and interactive features. By completing their tasks and managing time properly
within the game, players can gain essential life skills, which can improve their academic
achievement and future endeavors.
Motivation
The motivation behind the "Eden Corner" idea stems from the realization that people have
difficulty staying focused and organizing their study space. The need to create a stimulating and
relaxing study environment grows as the prevalence of ADHD and the difficulties students face
with self-learning rise - according to the National Survey of Children Health (NSCH), there are
more than 1 in 11 children who suffer from ADHD (2021) and 10.5 million individuals (aged
18 to 44) have adult ADHD, with a prevalence incidence of 4.4% (Kessler et al., 2006).
This project offers a novel approach by utilizing the power of gaming to provide an enjoyable
and beneficial method of enhancing focus and academic achievement. Moreover, Eden Corner
is essential due to its alignment with current IT trends that stress the use of technology for
educational purposes. Gamification of learning has garnered significant attention, with research
suggesting its potential to increase student engagement and motivation (Romas 2022). By
working on this project, we could demonstrate to potential employers that we can bring together
cutting-edge technology, informative content, and user experience design to produce a
worthwhile and significant product. It demonstrates our ability to create immersive experiences
that tackle actual problems and offer solutions in line with modern trends.
Landscape
The "Virtual Cottage" by DU&I is one of several digital tools and platforms that are currently
available to help students organize their study area and sharpen their attention. But "Eden
Corner" stands apart from its rivals by providing a unique combination of elements. In contrast
to conventional study methods, "Eden Corner" offers a game-like experience with detailed
visuals, a peaceful soundscape with interactive elements that make studying pleasurable. It
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offers a personalized and customizable study environment, allowing players to decorate their
own study space and assign tasks based on their preferences. The distinctive combination of
gaming features, relaxation techniques, and educational content distinguishes "Eden Corner"
from other study tools. It creates a unique option for people looking for an immersive and
productive learning experience.
II. Detailed Description
Aims
The goal of the "Eden Corner" project is to give an engaging and immersive study game that
promotes relaxation, increases concentration, and develops essential life skills to students and
those dealing with focus and self-learning. Furthermore, our goal is to establish a relaxing and
delightful virtual learning environment in which participants can learn good time management,
organizing, and cleaning practices while lowering stress and anxiety. By reaching this goal, the
project seeks to improve academic performance and provide individuals with the resources they
need to succeed in their educational endeavors and beyond.
One of the project's key objectives is to create a study game with a serene and engaging
ambiance. The game will create a virtual area where players may avoid distractions, unwind,
and focus on their tasks by incorporating appealing visuals, calming soundscapes, and
interactive components. The goal is to create an environment that encourages relaxation,
minimizes stress, and stimulates enjoyment, thus making studying more enjoyable.
Another key goal is to incorporate educational content into the game that focuses on time
management, organization, and discipline. The project's goal is to provide practical knowledge
and abilities that can be applied in real-world circumstances. Players will gain essential life
skills by completing activities and organizing their study area effectively within the game,
which will benefit their academic performance and future aspirations. The purpose is to provide
players with the tools and tactics they need to stay organized, focused, and successful in their
studies.
The final purpose of the project is to implement mechanisms for performance measurement and
improvement. The project intends to provide feedback and suggestions for improvement by
tracking participants' progress in areas such as time management, organizational abilities, and
task completion. This goal will allow players to reflect their study habits, identify areas for
improvement, and develop methods to improve their overall performance. The goal is to build a
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game that not only enhances learning but also helps players improve their study skills and
habits over time.
Plan and Progress
The idea for "Eden Corner" originated from a simple yet powerful idea: develop a comfortable
study game to address the difficulties of focus and organization. As a team formed of
individuals who enjoy playing games and understand the importance of a suitable study
environment, we were inspired by the shared goal of inventing a solution that could help
students and individuals struggling with self-learning. The first stage in our research was to
discover a gap in the current game market and a demand for a personalized study environment
that caters to individual preferences. We were all familiar with a similar game called "Virtual
Cottage," but it lacked the interactive features and customization options we were looking for.
This realization served as a motivation for our project, encouraging us to go on this quest to
create a game that meets both our own and others' requirements.
To begin with, we did thorough studies to figure out the limitations of existing study
environment games and to gather insight on the aspects that users would find helpful. We
researched several gaming mechanisms, interactive features, and design principles that may be
incorporated in our project. By doing so, we wanted to make a game that not only met our own
needs, but also resonated with a larger targets of students and learners.
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After that, we held brainstorming sessions in which we discussed and modified our ideas until
the concept of "Eden Corner" emerged. We envisioned a game that would offer a relaxing and
engaging virtual study environment in which players could learn essential life skills while
reducing stress and improving concentration. The game's aspects would include time
management, organization, and discipline, with the ultimate goal of improving academic
performance. As a result of our efforts, we were able to successfully establish the foundation for
our project, outlining the essential features and functionalities that will set our game apart from
others. This advancement is a significant milestone as we go to the next stage of development,
building on the foundation we've laid to bring our vision to life.
We moved on to the second step after establishing the foundation and primary features of our
project, which required designing the interface and building a visually appealing and interactive
study environment. We understood the value of aesthetics and user experience in engaging and
immersing our players in the game. To begin, we created a mood board in order to gather
inspiration and establish the visual direction for our interface design. This involved gathering
photos, color palettes, textures, and features that matched our vision of a pleasant and friendly
study atmosphere. Throughout the design process, the mood board served as a reference point,
maintaining consistency and a coherent visual identity.
Eden Corner first Moodboard
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Next, we started the actual interface design, turning our ideas into tangible pictures. We began
by sketching out the game interface, setting out the layout, positioning interactive elements, and
overall composition. These sketches allowed us to visualize the user interface and refine the
design before proceeding to the next step.
Quick Sketch of Eden Corner
We used SketchUp, a powerful 3D modeling software, to bring our interface to life. We
designed a 3D model of the study room and its objects, paying special attention to detail and
ensuring that our gamers have a realistic and immersive experience. To improve the overall
realism of the setting, the 3D modeling process involves careful consideration of scale, lighting,
textures, and object interactions. Collaboration and teamwork were essential during this stage.
To define the visual features of the game, each team member had to contribute their knowledge
and creative input. We held design reviews on a regular basis, providing feedback and
recommendations to develop and improve the interface design and 3D modeling.
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By finishing the second step, we were able to successfully transform our initial concepts into
tangible graphics and a realistic 3D environment. This huge development takes us closer to
creating an engaging and visually appealing study experience within our game.
In the third stage of our project, we concentrated on game mechanics and technological parts of
our development process. We made important choices on the programming engine and
languages to ensure that we have the expertise and resources to realize our vision. After careful
consideration, we chose Unity as our programming engine, taking advantage of its adaptability
and extensive features for game production. Additionally,we used Visual Studio Code
(VSCode) as our primary integrated development environment (IDE), which provides a
powerful and user-friendly coding environment. To effectively implement the game concepts,
we began on a learning journey to achieve proficiency in the required programming languages.
We learned and practiced C# and JavaScript, which are widely used in Unity game creation.
Online tutorials, documentation, and expert resources were our go-to resources, guiding us
through the complexities of developing game mechanics.
We experienced technical challenges, particularly in the field of 3D rendering. Some complex
models and high-resolution textures strained our computers' capacities, resulting in memory
limitations and performance issues. However, we looked for solutions to optimize the rendering
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process, such as lowering polygon counts, optimizing textures, and implementing level-of-detail
techniques.
At this stage, we have completed the initial part of the project, which included the design and
implementation of the study room environment, interactive features, and essential functionality.
In order to advance the project to the next level, we have to examine many critical factors.
Firtsly, we recognize the importance of obtaining additional skills, information, and expertise in
order to improve the game's features and overall experience. This could include expanding our
knowledge about advanced development techniques, optimizing performance, adding user
feedback mechanisms, and incorporating gamification features to increase engagement.
Furthermore, time management will be essential to the project's completion. We have to
allocate sufficient time and effort to efficiently accomplish development goals and milestones.
Establishing a well-defined schedule, breaking down activities into manageable units, and
allocating suitable tasks to team members is important. Regular progress tracking and
communication will keep the project on track and any challenges addressed as soon as possible.
Along with time management, getting funding is important for the project's continued progress
over the next phase. This financing will help with a variety of things, including purchasing
advanced tools and software licenses, possibly recruiting extra team members or expert
consultants, and covering any operational costs.
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Roles
For our Eden team, we have assigned particular roles to each team member based on our
individual talents and expertise. The roles that have been defined are as follows:
- Tran Quang Minh Tech Lead/ Developer: Minh has been assigned the role of Tech
Lead Developer based to his remarkable coding talents and Unity experience. He is in
charge of creating the games overall framework and interface, handling the
implementation of game mechanics, user interactions, and ensuring the projects
technological parts are robust and functional. Minhs coding skills and familiarity with
Unity make him an excellent fit for the Tech Lead Developer position. His abilities will
be critical in bringing the game to life and ensuring that the players have a smooth and
engaging experience. With Minh leading the technical progress, we can leverage our
proficiency to deliver a high-quality product.
- Nguyen Ngoc Nam - Developer and Idea Contributor: Nam takes the responsibilities
of Developer and Idea Contributor. Alongside Minh, Nam will be involved in coding and
implementing numerous interactive elements within the game. Additionally, Nam will
also actively contribute ideas to improve the gameplay and overall experience,
collaborating closely with the group. Nam's programming talents and ability to generate
novel ideas make him a valuable contribution to the project. He can provide support,
contribute new ideas, and help bring extra features and functionality to the game by
sharing development tasks with Minh. This collaborative approach ensures that the
development process is well-rounded.
- Nguyen Phuong Nhi - Art Designer: Nhi has been chosen as the project's Art Designer.
Her responsibilities include conceptualizing and designing the visual components of the
study room interface, such as the furniture, decor, color palette, and overall game
aesthetics. She will ensure that the visual aspects correspond to the ideal atmosphere of
relaxation and focus. Nhi's creativity and artistic eye make her a good fit for the Art
Designer position. Her ability to turn concepts into visually beautiful graphics will
contribute to the game's immersive experience. By having a dedicated Art Designer, we
can ensure that the study room interface conveys the calmness and tranquility we desire.
Scope and Limits
Due to web processing, limitations are one of the most important things developers need to be
aware of. We pretend to make a web game, but unfortunately, things are just not going well. We
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cannot make a proper UI because we need to use Unity for the environment, but there are fees
for that, so we stop developing through Unity. In addition, we are still studying, so there is no
time to enhance the visuals and the animations. Most of the features are static, with no
animation, although we tried several times but didn't make it. We have some ideas about the
website already, but the way to process them was overall difficult. There are some features we
did well, like playing music on the page, but it only plays tracks that I uploaded. Countdown
timers with custom values, and changing the background are some features that we
accomplished excellently.
Tools and Technologies
We used Blender and VSCode to render objects and develop features for the website. However,
Blender is a licensed program, so we need to pay for it. But despite that, the quality of the
object and the graphics will be fantastic, so it will be worth it. There is a whole process of us
both learning and making the product at the same time. We learned new languages such as
JavaScript, C#, and watched experts demonstrate how to create models. Some of the 3D
rendering parts will cause our laptop to run out of memory due to the high amount of work they
need to do, but we still managed to bring it to an end.
Testing
We test our product by experiencing one feature multiple times. After coding the feature, we
align it to the right place with CSS and test whether it works. There are some features that are
not possible, so we delete them right away. Most of the features appearing here have been tested
quite extensively to bring out the consistency of the website
Timeframe
Week 1
Designing the layout of the product
Week 2
Coding
Week 3
Finishing the demo version of the product
Week 4
Come up with more features to add to the product
Week 5
Present the product to people who are interested in this topic
Week 6
Research the current market to adjust the product
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Week 7
Using the feedbacks to further refine the features of the product
Week 8
Look for investors
Week 9
Taking feedbacks from investors about the product to make it
more appealing for users
Week 10
Deploy the application
Week 11
Taking feedbacks from customers
Week 12
Use those feedbacks to update the features of the product
Week 13
Increase the quality of the product to attract more investors and
users
Week 14
Collaborating with other developers to increase the product’s
reputation
Week 15
Creating events related to the product to attract more users
Final
Week
Let the application runs automatically, start up another project
Risks
During this project, one of the most noticeable risks was learning how to use Unity. Its
programming language, C# was not a beginner-friendly language and time was limited.
Eventually, developers had to switch out to using Java and HTML since it took too long to learn
Unity and C#. Fortunately, the product ended up being produced on time. The less noticeable
risk was designing the art for the product. Among the developers, there was no one adept at
drawing. As a result, there was no perfect visual illustration of the application, only sketches. It
was a bit challenging since developers often misunderstand other graphics and end up
producing the wrong result. Luckily, after a few meetings and a lot of explanations of the
sketches, the developers were able to work around them and eventually produce the application
successfully.
Group Processes and Communications
In the first few weeks of forming groups, we faced some difficulty since we could not contact
all the group members. Unfortunately, we ended up with only three members because we could
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not contact the last person. Despite having one less member than other groups, we still tried our
best to produce this project to our fullest extent. After meeting each other for the first time at
school, we decided on which platform to contact each other and end up with Facebook if we can
not meet each other directly at least once a week. At first, the group members were a bit shy to
express their ideas since we were still not familiar with each other at the time. Furthermore, our
group members were quite busy with their other work and classes so we could only meet others
once a week during class. Obviously, meeting only once per week was simply not enough, we
needed to overcome our communication issues and chatting through Facebook was not a
thorough solution. Eventually, we decided on a day that everyone in the group was free to meet
up and discuss the project. Gradually, we started to become more open towards each other and
communicate a lot better. Our project went smoothly after that and we did not face any
communication problems again.
3. Skills and Jobs
Project Manager
You will be responsible for directing the overall coordination and execution of the Eden Corner
Project as the Project Manager. Setting project goals, creating schedules, managing resources,
and maintaining efficient team communication will be your duty. Your strong leadership and
management abilities will be critical in keeping the project on track, identifying and managing
risks, and establishing a collaborative and productive work environment. Finally, you will also
be responsible for reporting the project status to stakeholders and ensuring that the project is
completed successfully within the timeframe specified.
Lead Developer
Your work as Lead Developer will be critical in handling the technical aspects of the Eden
Corner Project. You will be in charge of managing the development team, coordinating work,
and ensuring that features and functionality are successfully implemented. Your technical
knowledge of Unity, game development, and programming languages will be essential to the
project's completion. You will also mentor and guide other team members, develop a
collaborative environment, and assure the delivery of high-quality code.
UI/UX Designer
You will be responsible for creating a user-friendly and visually appealing experience for the
Eden Corner game as the UX/UI Designer. Conducting user research, building intuitive
interfaces, and enhancing the overall user experience will be among your tasks. You should
have a solid understanding of user-centered design principles, as well as expertise with design
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tools and an eye for aesthetics. Collaboration with the development team, as well as the
incorporation of user feedback, will be important for iteratively improving the game's interface.
Game Content Creator
Your main duty as the Game Content Creator will be to create and implement appealing gaming
content for Eden Corner. Creating puzzles, challenges, interactive factors, and other immersive
experiences is part of this. Your creativity and innovation will be key factors in shaping the
gameplay and boosting user engagement. You will work directly with the development team to
incorporate the content into the game, ensuring a cohesive and engaging experience for the
players.
4. Group Reflection
Nguyen Phuong Nhi
From my perspective, I believe our group has performed well in this assignment given the
circumstances and goals we set out to reach. As an elective course to gain basic IT knowledge, I
have learned a great deal, not only from the lectures but also from the collaborative nature of
the group assessments. My teammates have been supportive in helping me understand basic Git
and develop this cozy game concept. As both a developer and a customer with a need for a
suitable study environment, I actively participated in contributing my ideas and requirements
for the game. This collaborative effort also gave me the opportunity to improve my digital art
drawing skills as I contributed to sketching and creating 3D models for the game. However,
there is still room for improvement in terms of workload distribution and communication. I did
hope that the team would take more initiative without constant reminders from me. Although I
understand that everyone in the group has other assignments and responsibilities, I would have
appreciated more proactive engagement from some members. At times, I had to take the lead in
writing the majority of the group report and struggled to contact certain members. It would have
been more beneficial if other team members had stepped forward to share the workload and
help me with the report writing. Nonetheless, I am grateful for the contributions and efforts
made by my team members in their respective areas, such as coding the website, which was the
most challenging part for me. I was pleasantly surprised by their talent and speed in coding,
resulting in a well-designed website. This project has inspired me to further develop my coding
skills and consider continuing this project or exploring new opportunities in the future. After all,
while there were some problems we could have done better, I believe our group has done well
in this assignment, and I have gained valuable knowledge and skills through our collaborative
efforts.
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Nguyen Ngoc Nam
Throughout the time that we worked together as a group, there were no major challenges that
slowed down the production of our project. I think we worked together quite well and our
communication was productive. Furthermore, I personally feel that we divided our roles for this
project clearly, everyone knew what they had to do and each member was on time with the
completion of their given tasks. Only one noticeable setback that I am aware was using Unity to
create our game. At first, we thought there would be enough time to learn Unity and use it to
create a game at the same time. Unfortunately, Unity was more difficult to learn than we first
imagined. Additionally, our group members could not manage to learn it properly since we had
other classes to study. In the end, we had to switch to using Java, HTML and CSS to create a
web-based game. It was a mistake that let us manage time more properly and become aware of
our limits when it comes to learning a new thing from scratch. Overall, I think that despite the
challenges, we worked quite well as a team and this journey has allowed me to learn how to
work as a team and important communication skills.
Tran Quang Minh
The fascinating task of building and maintaining a personal coding website gives me the chance
to share with the world my projects, abilities, and accomplishments. When I looked at my
coding website, I was proud of the neat and well-organized design. It was simple to explore and
easy to discover the information. The thorough exhibition of our projects was one of its most
amazing features. The projects section included a concise overview of our work, along with
pertinent brief descriptions. Furthermore, I collaborate with people in the coding community
and actively contribute to open-source projects. This indicates my readiness to pick up
knowledge from others, impart it, and cooperate with myself to create something better. To
enhance my skills, I need to include interactive features like a contact form, a commenting
system, or social network integration. Overall, we can improve the overall user experience
while also establishing a strong presence in the coding community.
Group Reflection
Overall, everyone in the group had well-defined responsibilities and precise tasks, making it
simple to distribute works accordingly. Minh was in charge of developing and explaining
difficult Unity parts, while Nhi was mainly accountable for writing the group report and acting
as project coordinator. Nam contributed valuable gaming ideas and assistance throughout the
process. The division of tasks among group members was an aspect that went well. We were
able to streamline our work and guarantee that every part of the project received adequate
attention by designating defined roles. Minh's expertise in coding, Nhi's designing abilities, and
Nam's creative contributions all contributed significantly to the project's success.
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Minh creating our GitHub repository
One thing that could be improved is communication within the Facebook group chat. Given that
we were a team of three working on a project designed for four members, each of us had to take
on additional tasks. Because of our busy study schedules, not everyone was always available on
their phones, making it difficult to reach some members at times. This resulted in difficulties to
inform everyone of changes or remind them of upcoming deadlines. Improved communication
strategies, such as using other contact channels or making clear availability expectations, might
have helped mitigate these problems. However, despite these communication obstacles, we
were able to perform our jobs successfully and produce high-quality work on schedule.
Regarding the coding and modeling parts of the Eden Corner game, our progress is still
ongoing. We are pleased with the current state of the website model, as it is functioning
perfectly, representing the talent of our developer group. We have put in significant effort to
ensure that the coding and modeling work is of high quality, and we are happy with the results
achieved so far.
In summary, our group has performed well by dividing tasks well and maximizing individual
abilities. Despite communication issues, we were able to complete our assigned tasks on time
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and with satisfactory quality. The development of the Eden Corner game is moving forward and
we are excited about the outcomes thus far.
5. References
Kessler, R. C., Adler, L., Barkley, R., Biederman, J., Conners, C. K., Demler, O.,
Faraone, S. V., Greenhill, L. L., Howes, M. J., Secnik, K., Spencer, T., Ustun, T. B.,
Walters, E. E., & Zaslavsky, A. M. (2006). The prevalence and correlates of adult ADHD
in the United States: results from the National Comorbidity Survey Replication. The
American journal of psychiatry, 163(4), 716723.
https://doi.org/10.1176/ajp.2006.163.4.716
Tamosevicius, R. (2022, November 21). Why is game-based learning important?.
eLearning Industry. https://elearningindustry.com/why-is-game-based-learning-important
National Survey of Children’s Health (NSCH) Interactive Data Query. (2021). Health
Resources & Services Administration. https://mchb.hrsa.gov/data-research/national-
survey-childrens-health
6. Appendices
Articles on which we conducted research in order to determine the limitations of existing study
environment games and to gain insight into the aspects that users would find useful:
Prodigy (21 June 2021) 'Understanding Game-Based Learning: Benefits, Potential
Drawbacks and Where to Begin', Prodigy, accessed 28 May 2023.
https://www.prodigygame.com/main-en/blog/game-based-learning/
Gupta G (5 March 2022) 'Pros And Cons Of Gamification', eLearning Industry, accessed
28 May 2023. https://elearningindustry.com/pros-and-cons-of-
gamification#:~:text=An%20outdated%20game%20may%20lead,need%20to%20referen
ce%20some%20content